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Curve onlline sample, online editions available October 2008
 
 
 
 
 
 
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Curve industrial design magazine, Carlos Hinrichsen, Bose, Stefano Giovannoni  

Issue twenty-five
October 2008

Carlos Hinrichsen, Bose, Stefano Giovannoni, interactive installation for children
Carlos Hinrichsen; Wave Music System by Bose; and Stefano Giovannoni with Big Faces, his interactive installation for children
     
     
     
 
  Forms from the land of plenty

Three hundred architectural sculptures are showcasing Australia's architectural diversity at the Venice Architecture Biennale in an exhibition entitled Abundance.

A re-imagined cubby house, a facade based on the filigree pattern of a moth's wing, a 'future shack' made from a shipping container, a tattooed Aussie Rules football, a space science centre like the 'spiralling arms of a birthing nebula' and a luxury mixed-use building based on a snowflake for Michael Schumacher in Abu Dhabi, are just some of the architectural models showcased in the Australian Pavilion at the 2008 Venice Architecture Biennale this year.

One hundred and eighty architectural practices from across Australia have created what they call 'architectural artefacts' for the exhibition.
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  Sound affects

The Bose Corporation has been producing state-of-the-art hi-fi products for more than forty years. Its classic speakers, headphones and audio systems have been prized by generations of music lovers, technicians and sound gurus.

The corporation was founded in 1964 by Dr Amar Bose, a researcher investigating 'psychoacoustics' at the Massachusetts Institute of Technology (MIT).

Bose's graduate research at MIT led to the development of new technologies and he founded his company based on their patents. He continued to teach electrical engineering at MIT for forty-five years and has employed many of his students at Bose.

With the introduction of the 901 Direct/Reflecting speaker system in 1968, Bose won international acclaim for the product's lifelike sound reproduction. The speaker was radically different from the conventional speakers of the time, and the sound reproduction came much closer to the quality of live music. With no woofers or tweeters, its unique blend of reflected and direct sound put Bose on the map.
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Carlos Hinrichsen
and students
  Interview – Carlos Hinrichsen

Professor Carlos Hinrichsen is president of the International Council of Societies of Industrial Design (Icsid; 2007-2009); director of the School of Design, Instituto Profesional DuocUC de la Pontificia Universidad Catolica de Chile; and design director of Design Innovation in the Latin American region. He is also well known as the co-founder of the Chilean design firm 3Design, which created furniture, bicycles and household appliances from 1982 to 1996. Belinda Stening, Curve editor, asked him for his thoughts about global design trends, design education and the changing role of designers.

As president of Icsid, and as a designer with extensive international experience, you must meet designers from every corner of the globe. What are the issues that you hear most about from industrial designers around the world?

The way that governments, as well as business leaders, still regard designers as mere stylists is often discussed. There are a number of examples (including Tupperware, P&G, LG, NOKIA and Poggenpohl) to support the fact that with extensive training, time and funding, and an understanding of both user and context, designers can build upon their ideas and develop products that they believe in. The willingness of business to ignore quality for the sake of profit and the tendency for governments to avoid nurturing and developing design industries are major concerns.

Education quality is also a recurring industry topic and a primary focus for me as an educator. In terms of gaining equal status in relation to other technical programmes, the design education sector would benefit from improved resources in the technical aspects of product development. Reputable design education programmes are the breeding grounds for great designers, and design educators can be further empowered with the proper knowledge tools. The desire for stronger partnerships with governments is echoed in almost every region as one solution.
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Franco Raggi and his racetrack game
  Designer games
Laura Traldi

The International Convention of Infants’ Rights approved by the UN states it very clearly: playing is a fundamental right of all children. This statement – at first sight – seems to have more to do with educational experts than with designers or architects. Yet a recent project developed by Italy's Fondazione Riccardo Catella (a foundation that promotes initiatives in urban development), and presented during the last Fuori Salone in Milan, has underlined the primary role that design has in supporting this right of children.

Design, architecture and urban planning all share the same responsibility: the enhancement of the quality of everyday life and experiences. Allowing children to play in a constructive and fun environment and to learn from the sharing of their experiences is certainly one of the main duties of any community. Yet – also due to poor design, town planning or maintenance – it is often impossible for children to take full advantage of the right to play.

It is almost natural to ask the design community for an answer to this challenge. Leveraging on the existing list of childrens' rights with regard to playing (right to silence, smells, wilderness, laziness, being dirty, using hands and being on the road), listed by the Convention of Infants' Rights, the Fondazione Catella commissioned seven designers to develop installations that would help and support kids with normal abilities as well as those temporarily or permanently disabled.
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  Learning the ropes

Globally, the roles played by industrial designers are shifting as they adapt to the enormous changes afoot in the manufacturing environment – changes that are happening fast. The challenge for educators is to stay ahead of the trends and produce graduates who are prepared for what they find in the workplace once they get there.

So, what are the most important aspects of industrial design education at the moment? What, and how, do students need to learn to contribute effectively to industrial design practice in the future? What does the industrial design profession want from a graduate? Where is design education excelling and where does it need to improve? Curve asked universities and design organisations internationally to comment.

While the responses indicate that university programs are mostly hitting the mark, especially when it comes to environmental awareness and the emphasis on designing for end users, there is broad agreement about where it could do better – with business and project management skills repeatedly cited as needing improvement.
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  Excellent innovations

The winners of this year's International Design Excellence Awards (IDEA) showed a concern for sustainability and attention to detail, and many products were also very affordable. The re-design of existing products for new markets was also evident.

The IDEA programme encourages understanding of the influence of industrial design excellence on quality of life and the economy. There were 1517 entries in total, with thirty-five awarded gold awards, seventy-seven receiving silver and ninety-three earning bronze. This year's list of entrants indicated increased international participation, and there was an especially strong commitment to environmentally responsible design by student winners.
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  Get smart: active materials

Active materials, often referred to as smart materials, are a collection of materials that can change their properties in response to some form of stimulus. These active materials may change colour, shape, opacity or temperature, some even move in response to light, heat, electricity, magnetic fields, chemicals or biological agents. Materials that can change energy into other forms of energy – such as turning light or pressure into electricity – are also classed as active materials.

The 'cleverness' of the material itself can be harnessed and applied to create something that reacts, bringing a design to life. Part of the beauty of these materials is the idea of getting something for nothing – you can use the material itself to generate its own power, or use a material that automatically responds to its environment without people having to intervene.
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  Rise and shine

The Wake-up Light, a product that helps you wake up in natural light with gentle sound effects, has been released in Europe by Philips. The light was developed from a concept first presented to the media in at a Philips Simplicity Event in 2006 after years of consumer research.

The combination bedside light and alarm clock offers a more pleasant way to wake up by gradually illuminating to simulate a sunrise and follows the natural waking rhythms of the body. This illumination is further enhanced by a diverse range of sounds – from those derived from nature to gentle ambient noises – that accompany the waking experience.

These sounds were designed by a sound artist specifically for the Wake-up Light. When fully illuminated, the lamp resembles a sunset with a divider between the luminescence above and the dark part of the object below.
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